garden tent hire 40 Person High Peak Tent Rental | BZ Tent Rentals
SKU: 40530986333
garden tent hire

garden tent hire 40 Person High Peak Tent Rental | BZ Tent Rentals

Sale price$18.82 Regular price$20.91
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Pay in installments of $5.23 with ShopPay, AfterPay and Klarna

Shipping Estimate
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  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 6 - Jul 11

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

garden tent hire 40 Person High Peak Tent Rental | BZ Tent Rentals40 Person Party Package Elevate your gathering to new heights with our all inclusive 40 Person Party Package everything you need for up to 40 guests, day or night! Whats Included 1 2020 White High Peak Frame Tent 4 5 ft Round Tables (seats 810 each) 2 6 ft Serving Tables 40 White Folding Chairs FREE Waterproof LED Globe String Lights (2200K warmth extension cord not included) FREE Optional sidewalls just let us know on setup day (grass installations

40-Person Party Package 

 Elevate your gathering to new heights with our all-inclusive 40-Person Party Package everything you need for up to 40 guests, day or night!

What’s Included

  • 1 × 20×20 White High Peak Frame Tent
  • 4 × 5-ft Round Tables (seats 8–10 each)
  • 2 × 6-ft Serving Tables
  • 40 × White Folding Chairs
  • FREE Waterproof LED Globe String Lights (2200K warmth extension cord not included)
  • FREE Optional sidewalls just let us know on setup day (grass installations only)
  • FREE Rain gutters for seamless, leak-free connections (when connecting multiple 20x20 sections)
  • FREE Delivery* and setup on all Tent Rentals!

Customize Your Setup

  • Combine any of our tents or packages together to create a Custom High Peak Tent using our modular 20x20's
  • With or Without Soft White CottonTablecloths for all tables (washed & folded) select before checkout
  • Upgrade to Resin Chairs: +$5 per chair (contact us)
  • Less Seating Needed? Use code 30ppl for a 30-person price or 20ppl for a 20-person price at checkout.

Need more space or something different? Explore our Party Packages for up to 200 guests, or mix & match with individual Chair & Table Rentals. Or we can even create a Custom High Peak Tent using our modular 20x20's for Larger setups at a fraction of the cost of sail cloth or structure tents. Need a bartender? Check out our Mobile Bar Rental and Dry Hire Bartending Services!  

Pricing & Policies

Price includes all items above plus taxes. 60% of the total covers booking, delivery, travel, setup, and removal no hidden fees.

*Assumes a private-residence, grass-surface setup. For concrete or pavement setups, you can consider renting water barrels, sidewalls aren’t available with barrels.

Safety Notices

  • 3′ Stakes: We drive stakes 3 feet into the ground BZ Tent Rentals isn’t responsible for unmarked underground utilities (pipes, wires, sprinkler lines).
  • Concrete/Pavement Setups: You can consider renting water barrels for anchoring on hard surfaces. Sidewalls unavailable with barrel anchoring. 
  • Learn more: See our FAQ page for details on concrete setups and safety

At BZ Tent Rentals, “we’ve got you covered”

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 40530986333

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robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Carnegie, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Natrona Heights, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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